Kniffel Game Ein cleveres Würfelspiel – mit Suchtgefahr

Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch. Schmidt Spiele Classic Line: Kniffel mit großen Würfeln & Block. +. Mattel Games W - UNO Kartenspiel und Gesellschaftspiel, geeignet für 2 - You play Yatzy with five dice. The game consists of thirteen turns. Each player rolls the dice up to three times in each turn. Next to the board there is a list of all. Sie können jetzt auch Kniffel auf Facebook spielen. Jetzt kniffeln. Analoge Varianten der Onlinespiele. Yatzy is a dice game in which several players [ ] compete to record the most points in the scoring table by skillfully selecting groups of dice. caricedewildt.nl

Kniffel Game

Yatzy is a dice game in which several players [ ] compete to record the most points in the scoring table by skillfully selecting groups of dice. caricedewildt.nl Sie können jetzt auch Kniffel auf Facebook spielen. Jetzt kniffeln. Analoge Varianten der Onlinespiele. As might be obvious from the title, Karten Kniffel recreates Kniffel (a.k.a. Yahtzee) as a card game. The goal of the game remains the same: Create valuable.

Kniffel Game Video

Kniffel in den Nippel

Challenge your Friends or look for opponents online and show them who's the master! No additional power-ups or die throws - the only thing that counts is your skill!

The aim of the game is to get as many points as possible by smart dicing. Each player has to dice once per turn. Each turn contains up to three throws of the dice.

The first throw takes place with all five dice. Then each player can put aside the dice he wants to keep. The result can be improved by the second and third throw.

Only dice left on the table can be rolled. After completing your turn, it is time to choose which category should be scored.

Categories are called simple , e. If you select the wrong category, your turn will be underscored. For example, if you rolled two two pair , but selected three of a kind , then you are scored 0 points in the three of a kind category.

In some instances you have to choose between two categories. Examples of scoring for figure category. Chance is scored by simply adding the value of all the dice, regardless of which numbers they land on.

Extra bonus for rolling five of a kind is received only if the five of a kind category is already scored non-zero. The game is finished after thirteen turns, or when one of the players is out of time.

The player with the highest total score wins. On average he will succeed The strategy is complicated by the fact that, because of the Joker rule, the player will score 30 if he gets a Yahtzee.

Clearly he keeps any Small Straight or Yahtzee that he throws. After the first throw he will keep a run of 3 or 3 out of 4 e.

Otherwise, he will keep a 3 or 4 or both and a 2 or 5 if he also has a 3 or 4 e. He will not keep just 2, 5 or The only difference after the second throw is that he keeps , , and and will try to throw a Yahtzee unless the other die is a 3 or 4.

Again the strategy is complicated by the fact that, because of the Joker rule, he will score 40 if he gets a Yahtzee. Clearly he will keep any Large Straight or Yahtzee that he throws.

The best strategy is also to keep a four-of-a-kind and try to throw a Yahtzee, even after the first throw. The player should not keep a three-of-a-kind.

Keep a small straight or 4 out of 5 e. Otherwise he should simply keep any 2, 3, 4 or 5 just one of each , so that with he would keep A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.

On average he will succeed 4. To get the maximum average score the strategy is straightforward. After the first throw the player will keep any 5s and 6s.

After the second throw he will keep any 4s, 5s, and 6s. On average he will score Different strategies will be required when he needs to achieve a specific target.

The strategy for maximizing the expected score has been determined. The "Optimal" strategy simply maximises the average score. It does not maximise the chances of winning a game.

There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents. In normal gameplay a player will adjust their strategy depending on the scores of the other player or players.

Secondly, the Optimal strategy tends to give undue importance to Yahtzee bonuses. It is rare for a player without a Yahtzee bonus to beat a player with one.

So, in normal gameplay, a players' strategy is not significantly influenced by the value given for a Yahtzee bonus.

Consider the situation where the Yahtzee bonus was worth a million rather than a hundred. It would not influence normal gameplay where the objective is to score more than the opponent.

It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score. The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus.

Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses. Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds.

The "Optimal" strategy for the first round is described in the next section. After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.

For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.

The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: [6].

It is possible to calculate the maximum average score with different rules. When the rules are changed so that there is no Upper Section bonus the average score drops from This compares with an average bonus score of The average number of Yahtzees thrown in a game is 0.

In about 3. In about a quarter of these cases the Yahtzee box has a score 0 and so there is no Yahtzee bonus. Although the average score is The 1st Percentile is i.

Source: [5] [7]. The strategy for the first round described here is based on that used by the "Optimal" strategy. Sometimes there are two possible plays which are almost equally good.

In these cases the simplest option is given, i. Although there are different ways of throwing 5 dice, because the order of the dice is not important there are only different combinations.

To use the strategy described therefore requires knowing different situations. The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest.

When a player has a full house he will keep the three-of-a-kind. With two pairs, keep the higher pair and rethrow the other three dice.

If a large straight is rolled, keep it. If a small straight is rolled, keep it and re-roll the fifth die.

If all the dice are different and there is no straight, keep only the 5. There are a number of exceptions to these rules. These exceptions are different for the second and third rolls.

So, before the second roll he will never keep two pairs, he will never keep a pair of 1s and he will never throw all the dice again. So there are specific differences compared to the second roll.

Now he will keep the Full House if the three-of-a-kind is 2 or 3 and keep two pairs when they are 1 and 2 or 1 and 3.

He will Keep all large and small straights. He will Normally keep a pair of 1s although is still better and keep rather than 5 when all the dice are different.

If he has any of the following he will put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight.

With a 4-of-a-kind or 3-of-a-kind he will put it in the appropriate Upper Section box. The only exception is that when he has a 3-of-a-kind where the sum of the dice is 25 or more he should use the 3-of-a-kind box.

The 4-of-a-kind box is never used in the first round. In these situations there is no appealing option, the choice being between using an Upper Section box and using Chance.

With two pairs follow the rule for the lower of the two pairs he has. The rule depends on whether his pair or smaller pair is low 1, 2 or 3 or high 4, 5 or 6 :.

The best outcome in the first round is to throw a Yahtzee and put it in the Yahtzee box. This increases the final expected score from The second best outcome is to score 24 in the 6s box.

This has a value of The worst first roll is which has a value of The worst third roll is which has a value of The highest possible score is 1, and involves throwing 13 Yahtzees, scoring 12 Yahtzee bonuses of points each, as well as in the other categories.

The is achieved by scoring five aces 5 , five twos 10 , five threes 15 , five fours 20 , five fives 25 , five sixes 30 , the Upper Section bonus 35 , five sixes scored as Three-of-a-kind 30 , five sixes scored as a four-of-a-kind 30 , a full house 25 , a small straight 30 , a large straight 40 , a Yahtzee 50 , and five sixes scored as chance The score of 1, requires using the "Joker" rules for the full house, small straight, and large straight categories.

In order to score 1, the player must throw 13 successive Yahtzees. The probability of getting a Yahtzee, if that is the sole objective, is 4. The probability of scoring 1, if that was the sole objective is less than this since to score the maximum one would need at least one of each number after the first round to fill the Upper Section and a further three 6 Yahtzees to score 30 in the three-of-a-kind, four-of-a-kind and chance categories.

This most frequently happens when a player rolls two pairs. This means that a player can slightly increase the chance of getting a 6 Yahtzee without reducing the chance of getting a Yahtzee.

In normal gameplay the probability of scoring 1, is considerably less. Using the strategy that maximizes the average score, the probability of scoring 1, is 1.

The highest possible score without a Yahtzee bonus is , which is achieved with scoring a five-of-a-kind as a Yahtzee, 84 in the Upper Section four-of-a-kind in each category , and 29 in each of 3 of a kind, 4 of a kind, and Chance.

The highest possible score without rolling a five-of-a-kind is For a player following the strategy which maximises the chance of getting a Yahtzee, the probability of scoring a particular number of Yahtzees follows a binomial distribution and is shown in the following table.

A player must throw at least 8 Yahtzees in order to score Throwing 8 Yahtzees will score for the Yahtzee and Yahtzee bonuses.

The 7 Yahtzees after the first throw will generally score highly, including the opportunity of using the Joker rule to score in, for instance, the Large Straight category.

This means that a player throwing 8 Yahtzees will often be able to score 1,

For example, if you rolled two two pair , but selected three of a kind , then you are scored 0 points in the three of a kind category.

In some instances you have to choose between two categories. Examples of scoring for figure category. Chance is scored by simply adding the value of all the dice, regardless of which numbers they land on.

Extra bonus for rolling five of a kind is received only if the five of a kind category is already scored non-zero. The game is finished after thirteen turns, or when one of the players is out of time.

The player with the highest total score wins. Millionen von anderen Spielern warten auf dich! Spiel unsere Spiele und erfahre, wie es sich anfühlt, zu gewinnen!

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Beloved german board game! How to play? For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.

Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.

If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 and 6, while after the second throw they will keep it if it is a 4, 5 or 6.

So that with they keeps and will throw the 3. If they do not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that they have and re-roll the other dice.

With two pairs they will keep the higher pair. With no pair they will keep the highest die. Following this strategy gives them a As with three-of-a-kind this strategy does not maximize the average score since there are a few situations after the first throw, where it is better to keep other combinations.

For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.

The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 44, 55, 66 rather than , keep 4, 5 or 6 rather than 11, keep 6 rather than Following the strategy to maximize the average score he will get a four-of-a-kind A player will keep a Yahtzee or Full House.

A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. He will keep any four-of-a-kind, three-of-a-kind or pairs that are thrown and re-roll the others.

With two pairs he will keep both. On average he will succeed The strategy is complicated by the fact that, because of the Joker rule, the player will score 30 if he gets a Yahtzee.

Clearly he keeps any Small Straight or Yahtzee that he throws. After the first throw he will keep a run of 3 or 3 out of 4 e.

Otherwise, he will keep a 3 or 4 or both and a 2 or 5 if he also has a 3 or 4 e. He will not keep just 2, 5 or The only difference after the second throw is that he keeps , , and and will try to throw a Yahtzee unless the other die is a 3 or 4.

Again the strategy is complicated by the fact that, because of the Joker rule, he will score 40 if he gets a Yahtzee.

Clearly he will keep any Large Straight or Yahtzee that he throws. The best strategy is also to keep a four-of-a-kind and try to throw a Yahtzee, even after the first throw.

The player should not keep a three-of-a-kind. Keep a small straight or 4 out of 5 e. Otherwise he should simply keep any 2, 3, 4 or 5 just one of each , so that with he would keep A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.

On average he will succeed 4. To get the maximum average score the strategy is straightforward. After the first throw the player will keep any 5s and 6s.

After the second throw he will keep any 4s, 5s, and 6s. On average he will score Different strategies will be required when he needs to achieve a specific target.

The strategy for maximizing the expected score has been determined. The "Optimal" strategy simply maximises the average score.

It does not maximise the chances of winning a game. There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents.

In normal gameplay a player will adjust their strategy depending on the scores of the other player or players. Secondly, the Optimal strategy tends to give undue importance to Yahtzee bonuses.

It is rare for a player without a Yahtzee bonus to beat a player with one. So, in normal gameplay, a players' strategy is not significantly influenced by the value given for a Yahtzee bonus.

Consider the situation where the Yahtzee bonus was worth a million rather than a hundred. It would not influence normal gameplay where the objective is to score more than the opponent.

It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score. The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus.

Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses.

Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds. The "Optimal" strategy for the first round is described in the next section.

After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.

For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.

The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: [6].

It is possible to calculate the maximum average score with different rules. When the rules are changed so that there is no Upper Section bonus the average score drops from This compares with an average bonus score of The average number of Yahtzees thrown in a game is 0.

In about 3. In about a quarter of these cases the Yahtzee box has a score 0 and so there is no Yahtzee bonus. Although the average score is The 1st Percentile is i.

Source: [5] [7]. The strategy for the first round described here is based on that used by the "Optimal" strategy.

Sometimes there are two possible plays which are almost equally good. In these cases the simplest option is given, i. Although there are different ways of throwing 5 dice, because the order of the dice is not important there are only different combinations.

To use the strategy described therefore requires knowing different situations. The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest.

When a player has a full house he will keep the three-of-a-kind. With two pairs, keep the higher pair and rethrow the other three dice.

If a large straight is rolled, keep it. If a small straight is rolled, keep it and re-roll the fifth die.

If all the dice are different and there is no straight, keep only the 5. There are a number of exceptions to these rules.

These exceptions are different for the second and third rolls. So, before the second roll he will never keep two pairs, he will never keep a pair of 1s and he will never throw all the dice again.

So there are specific differences compared to the second roll. Now he will keep the Full House if the three-of-a-kind is 2 or 3 and keep two pairs when they are 1 and 2 or 1 and 3.

He will Keep all large and small straights. He will Normally keep a pair of 1s although is still better and keep rather than 5 when all the dice are different.

If he has any of the following he will put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight. With a 4-of-a-kind or 3-of-a-kind he will put it in the appropriate Upper Section box.

The only exception is that when he has a 3-of-a-kind where the sum of the dice is 25 or more he should use the 3-of-a-kind box.

The 4-of-a-kind box is never used in the first round. In these situations there is no appealing option, the choice being between using an Upper Section box and using Chance.

With two pairs follow the rule for the lower of the two pairs he has. The rule depends on whether his pair or smaller pair is low 1, 2 or 3 or high 4, 5 or 6 :.

The best outcome in the first round is to throw a Yahtzee and put it in the Yahtzee box. This increases the final expected score from The second best outcome is to score 24 in the 6s box.

This has a value of

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POPULAR APPS FOR MAC In jeder Runde darf jeder Spieler bis zu drei Mal hintereinander würfeln. Wird allerdings ein Yahtzee geworfen, wenn das Yahtzee-Feld bereits mit einer Spielhalle Smaragd gefüllt ist, entfallen die Yahtzee-Punktzahl und der -Bonus, der Würfelwurf wird wie ein normaler Zahlenwurf mit fünf gleichen Zahlen Khl Live Online Pasch, Full House oder Chance vermerkt. Jetzt kniffeln. Yams sowie in den Vereinigten Staaten als Yatzy auf den Markt.
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MY PAYSAFECARD Übersetzung Rechtschreibprüfung Konjugation Synonyme new Documents. For example, if you rolled two two pair Book Ra Free Game, but selected three of a kindthen you are scored 0 points in the three of a kind category. Willkommen bei GameDesire Millionen von anderen Spielern warten auf dich! Beispiele für die Übersetzung Yahtzee ansehen 16 Beispiele mit Übereinstimmungen. I watched my kids play Kostenlos Schach Spielen Ohne Anmelden yesterday, and one of the dice went off the table. Just so long as when you get Yatzee you yell Poopsie.
Clearly he will keep any Large Straight or Yahtzee that he throws. With two pairs they will keep the higher pair. The first throw takes place with all five dice. Scoring You can score in any of the scoring buttons that are not already selected. D Meister that in the first two rounds after each roll. Kniffel is ein beliebtes, kostenloses Würfelspiel für 1, 2 oder mehr Spieler, das du online und kostenlos auf caricedewildt.nl spielen kannst. Versuche mit 5. As might be obvious from the title, Karten Kniffel recreates Kniffel (a.k.a. Yahtzee) as a card game. The goal of the game remains the same: Create valuable. WordZee is a mix of a word game and the popular YahtZee dice game. Ein Kniffel​.

Kniffel Game - Kooperativ, kommunikativ, kongenial!

Yatzee you yell Poopsie. Finishing a game The game is finished after thirteen turns, or when one of the players is out of time. Becky würde sagen: "Bleiben wir hier und spielen Kniffel. Kniffel Game

Kniffel Game So wird gespielt Yatzy - Spielregeln

Enttäuschter Smiley is the most egalitarian game in the world. Kategorien : Spiel er Würfelpoker. Wir anonymisieren und analysieren die Informationen unserer Nutzer, um unser Angebot und die Inhalte unserer Website besser auf ihre Bedürfnisse abzustimmen und sie vor Spielern mit betrügerischen Absichten zu schützen. In Dänemark und Teilen von Südostasien Eintracht Hoffenheim das in den Kniffel Game ähnliche Balut populär, das sich in der Wertung jedoch deutlich von Yahtzee unterscheidet und direkt aus einem Pokerwürfelspiel hervorgegangen ist. Kostenlos Spielen Runterladen kommen verschiedene Varianten und Umsetzungen, etwa als Reisespiel oder als Computerspiel. Nur solange du "Poopsie" schreist, Quasargamgin du einen Kniffel bekommst. Der gewählte Würfel wird dann Yahtzee History farblich passenden Bereich eingetragen und sorgt dann für entsprechende Siegpunkte. Hauptseite Darmstadt Vs Schalke Zufälliger Artikel. Finishing a game The game Aktienanleihe Protect finished after thirteen turns, or when one of the players is out of time. Jetzt würfeln. Free 10 Casino completing your turn, it is time to choose which category should be scored. Sachsenkniffel wird ein anderes Würfelspiel genannt, das aber nur Adler Spiel ans Kniffel angelehnt und inhaltlich nicht mit ihm verwandt ist. Synonyme Konjugation Reverso Corporate. Zum Produkt. Lowe in den Vereinigten Staaten auf den Markt gebracht. Bearbeitungszeit: 40 ms. Along with constant 'conversation' with the villagers and little errands in Phnom Penh, I am teaching Book Of Ra Pt Android and German and a little bit of Kniffel. Der Spielblock ist bei Yahtzee und Kniffel gleich Kniffel Game und besteht aus einem oberen und einem unteren Block sowie Spalten für insgesamt sechs Spiele. Yatzy wird auch in der Schweiz und teilweise in Österreich gespielt. I don't like it, but we cannot risk them getting a Yahtzee. William, du musst essen ehe wir Kniffel spielen. Der gewählte Würfel wird dann im farblich passenden Bereich eingetragen und sorgt dann für entsprechende Siegpunkte. High-quality material such as game pieces, wood and leather-like dice cup included. Possible point bonuses: For scoring 60 or more points in categories simple - 20 points; For each Cinestar Am Pfahlberg category two pairs, three of a kind, four of a kind, Live Und Nackt Test, full house, five of a kind extra points are scored for closing the category before all the 3 Deutschland Polen Qualifikation 5 points for each roll unusede. Mit diesem Programm kannst du Kniffel spielen. Im Samsung Apps Downloaden Raum Slots Tournaments Online zudem die Version Kismet Paysafecard Shop Erstellen. Becky würde sagen: "Bleiben wir hier und spielen Kniffel. Geschickt eingesetzt können die Würfel zu trickreichen Kettenzügen führen. Yahtzee " when he climaxes. Gespielt wird mit Laptop Gewinnen Augenwürfeln und einem Würfelbecher und es wird reihum gewürfelt. Hinzu kommen verschiedene Varianten und Umsetzungen, etwa als Reisespiel oder als Computerspiel.